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Re:Requirements for DRM in HTML are confidential by tripzilch on Tuesday January 14, 2014 @07:00AM (#7056525)
> or you could just record the signal during playback ("analoge gap")

And for that we are striving for newer technologies to close that gap from the analogue side. I'm not being entirely serious (yet), but thinking about Occulus Rift or Google Glass, etc.

Once we get our media/games to jack in directly to our brains, like all the cyberpunk novels prescribe, it's going to be pretty hard to get a tap between the analogue side :)

Re:Requirements for DRM in HTML are confidential by marcosdumay on Tuesday January 14, 2014 @09:03AM (#7057047)
Whatever means you use, you must have an unencrypted stream somewhere, and you can tap that stream.

In your example, just make a computer that pretends to be your brain, and you'll get the data to post at Pirate Bay.