Re:Why iPhone apps are so cheap.
by there on Tuesday July 14, 2009 @12:39PM
(#704028)
what if you paid a quarter to buy it and then every time you lost, you had to pay another quarter with the new in-app purchases, just like an arcade game? if you beat the game on one quarter, you'll own it and not have to pay any more. if not, eventually you'll "put in" 8 quarters and own the game.
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Re:Why iPhone apps are so cheap.
by alain94040 on Tuesday July 14, 2009 @01:41PM
(#704176)
Funny idea. That might actually work with the new 3.0 APIs.