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Re:So someone "stole" your idea by sergiotapia on Wednesday January 08, 2014 @11:05AM (#7024308)
Or there are cases when ideas are actually stolen. :P

My brother and I created a very popular website a couple of years ago called Oracle of Legends. It was a League of Legends fansite with a LOT of features that are now copied elsewhere.

https://web.archive.org/web/20120509003942/http://www.oracle...

Loking.net didn't have the skin viewer it now has. They saw our skin viewer (granted it wasn't "ours") and built one themselves.

Ultimately a large team funded by ZAM Network's limitless supply of money won over two guys in South America with limited time and money.

My brother and I are now a powerhouse though, and we're building a new website for a new game we enjoy playing. THIS time, I don't care if the competition has more money, we'll win through sheer excellence and localization (something large websites from ZAM don't have).

It was a great experience for me and it landed me a lot of contracting work. :)

Re:So someone "stole" your idea by notnowlewis on Wednesday January 08, 2014 @12:45PM (#7025041)
And there are cases where ideas just happen at the same time.

A few years ago, I wrote a puzzle game called Coco Loco. It was an angry birds style "throw the thing at the other thing and collect the things" but with actual puzzles and items you could deform the levels with to solve the puzzles more easily.

I had a free demo out of the first 10 levels, it got good feedback from testers, and I was ready to roll out a version with 50 levels.

Then, another angry birds style "throw the thing at the other thing and collect the things" but with actual puzzles and items you could deform the levels with, called Coco Loco (trademark), got released.

My initial reaction was that they'd taken my name, my level ideas, and put a larger team on it to get the game out.

Of course, they hadn't.

Turns out, we had both come up with very similar ideas, and the exact same name, at the same time.

These things happen. Thankfully, all the puzzle design work I did could be applied to my current project, Spheretic. (http://notnowlewis.com/spheretic/ if anyone's interested!)

Re:So someone "stole" your idea by cheez on Wednesday January 08, 2014 @11:50AM (#7024617)
There is only one problem when it comes to competition: can you make money without competition?

If you have not figured out how you are going to do this, then moneyed competitors will beat you. If you have figured it out, then my experience shows that you will continue to make money, even if the competition matches you feature-for-feature.

Re:So someone "stole" your idea by ivanca on Wednesday January 08, 2014 @11:24AM (#7024451)
We should probably talk, contact me at ivanca[at]gmail, I'm a Colombian developer living in the bay area (California) who is also passionate about videogames.
Re:So someone "stole" your idea by beachstartup on Wednesday January 08, 2014 @11:50AM (#7024623)
obfuscating your email is useless. spam harvesters know all the common methods. just put your email in your profile if you don't want it showing up in threads.

http://en.wikipedia.org/wiki/Regular_expression

also, security through obscurity is also a flawed concept to begin with. your obfuscation efforts do absolutely zilch compared to google's gmail team and their spam detection techniques.

Re:So someone "stole" your idea by frogpelt on Wednesday January 08, 2014 @12:08PM (#7024756)
But, he didn't put .com. How can they possibly deal with that anomaly?

Seriously, I've wondered what people think they are accomplishing when they write a phone number like 2five5-3seven6-2one1four on a craigslist ad. Bots are going to find it just as easily and humans can read it.

Re:So someone "stole" your idea by corobo on Wednesday January 08, 2014 @01:02PM (#7025191)
Can you claim a skin viewer for a specific game as your idea though? Skin viewers for various games have probably been around longer than I've been alive