Re:Bzr is dying; Emacs needs to move
by binarycrusader on Thursday January 02, 2014 @03:50PM
(#7002176)
Most game devs -- I'd say even most devs in grown-up, professional shops -- use p4.
Hence why I said "realistically, perforce or other solutions appear to be even more popular among that particular developer segment." My comment you quoted was comparing the popularity of Mercurial to Git, not p4.Also, I'd disagree with your assertion regarding "most devs in grown-up, professional shops". Microsoft's SourceSafe has a large following among the corporate world. And many of the largest tech companies I'm aware of don't use p4 primarily; they use git, mercurial, svn, cvs, SourceSafe, home-grown solutions, etc.
Are that many people really using SourceSafe still? TFS is now Microsoft's preferred solution, although I don't know what they use internally.
Disclaimer: I'm not a Microsoftie, just collecting some links and adding my own opinion.
Microsoft use TFS heavily [1].
Right now I imagine most MS projects are TFS but it doesn't appear to be mandated. Maybe for the big, internal-only stuff. ASP.NET is hosted on CodePlex as a Git repo [2] and MEF is Hg [3].
They've just added Git support to TFS and that probably means a lot of MS projects will migrate to Git over time.
[1] http://blogs.msdn.com/b/visualstudioalm/archive/2013/08/20/t...
Re:Bzr is dying; Emacs needs to move
by binarycrusader on Thursday January 02, 2014 @05:05PM
(#7002654)
You're right; I had forgotten about TFS.
Guess you need to tell Facebook and their repo that "many times larger than the Linux kernel" to grow up, because they're using Mercurial and have made lots of improvements to it: https://code.facebook.com/posts/218678814984400/scaling-merc...
Most game devs -- I'd say even most devs in grown-up, professional shops -- use p4.