Re:Getting Into Games -- A Follow-up
by javanix on Saturday July 11, 2009 @08:35PM
(#699646)
It shouldn't really be that surprising.
C/C++ are generally still the "fastest" languages in terms of final application performance. And, I am pretty sure that all of the DirectX/OpenGL APIs are still tied pretty tightly in with C/C++ libraries.
C/C++ are generally still the "fastest" languages in terms of final application performance. And, I am pretty sure that all of the DirectX/OpenGL APIs are still tied pretty tightly in with C/C++ libraries.