Re:Dangerous Embedded C Coding Standard Rules (2011)
by nitrogen on Monday December 30, 2013 @01:05PM
(#6985852)
Another option is reciprocal multiplication, possibly with a larger integer type. Reciprocal multiplication is an important element of my software's ability to run a Kinect at ~30fps on an ARM cpu with no FPU and no division instruction.
[ Parent
| on HN ]
There are no comments on this comment yet.