Re:Why MacPaint's Original Canvas was 416 Pixels Wide
by coldcode on Sunday December 29, 2013 @09:31PM
(#6982695)
Brings back memories of writing 68K assembly, back in the day when writing raw was the difference between screaming fast and dog slow. 6502 was even more fun.
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Re:Why MacPaint's Original Canvas was 416 Pixels Wide
by protomyth on Sunday December 29, 2013 @11:15PM
(#6983007)
The 6502 was fun and it was the first assembly I programmed[1]. The 6809 also deserves a look if anyone is reviewing old instruction sets / assembly code. I am still not sure which of the three I preferred.
1) on an Apple II, sadly not on my Atari 400
Re:Why MacPaint's Original Canvas was 416 Pixels Wide
by joezydeco on Sunday December 29, 2013 @11:31PM
(#6983048)
I spent many years working with the 6809.
One of the biggest advantages over the 6502 was the ability to work with 16-bit registers. X and Y were 16 bit, and a user/local stack pointer was added, U. Even the A and B accumulators could be combined into one 16-bit register, D.
It's one of my favorite architectures. You could do a hell of a lot with very little room.