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Re:800TFLOPS Multicore IC for Realtime Ray Tracing by nvoorhies on Wednesday July 08, 2009 @02:49PM (#694415)
Automotive applications are different in that they're inordinately concerned with the appearance of reflections, especially in areas such as the appearance of the headlights. This makes non-raytraced approaches substantially less valuable in the design process. They really want to know what the shiny bits will look like ahead of time.

Raytracing still suffers form the performance implications of incoherent memory accesses patterns for non-primary rays, but when you want physically correct reflections and shadowing to fall out of the rendering architecture naturally, an implementation of ray tracing in hardware starts to look like a pretty spiffy idea.

Are there other fields that require physically correct models for reflections, etc? None spring to mind for me right away.

Re:800TFLOPS Multicore IC for Realtime Ray Tracing by profquail on Wednesday July 08, 2009 @08:06PM (#694940)
Designing lenses and mirrors for things like telescopes and lasers, I'd imagine.

Also, a slight adaptation could be good for radiation and electromagnetic research (e.g. how well a material blocks beta radiation, etc.)

Re:800TFLOPS Multicore IC for Realtime Ray Tracing by ableal on Wednesday July 08, 2009 @06:39PM (#694868)
Interior decoration ?

(No, not kidding - even muted reflections from walls and curtains may possibly play a large factor.)

Re:800TFLOPS Multicore IC for Realtime Ray Tracing by jacquesm on Tuesday July 14, 2009 @02:37PM (#704314)
antenna design, but the spectrum is a little different