Re:800TFLOPS Multicore IC for Realtime Ray Tracing
by profquail on Wednesday July 08, 2009 @08:06PM
(#694940)
Designing lenses and mirrors for things like telescopes and lasers, I'd imagine.
Also, a slight adaptation could be good for radiation and electromagnetic research (e.g. how well a material blocks beta radiation, etc.)
Raytracing still suffers form the performance implications of incoherent memory accesses patterns for non-primary rays, but when you want physically correct reflections and shadowing to fall out of the rendering architecture naturally, an implementation of ray tracing in hardware starts to look like a pretty spiffy idea.
Are there other fields that require physically correct models for reflections, etc? None spring to mind for me right away.