Re:800TFLOPS Multicore IC for Realtime Ray Tracing
by TrevorJ on Wednesday July 08, 2009 @04:23PM
(#694598)
The last time I heard anything about this, the bottleneck on the voxel side was problems with surface texturing. That was some time ago though, and I'm not sure what progress has been made on that front.
While we're on the subject of realtime raytracing, does anyone have insight about the polygons vs voxels debate for normal (i.e. desktop apps, games) programmers?