Re:Should You Build for iOS or Android? Discover What 7 Mobi...
by zachlatta on Thursday December 19, 2013 @08:01AM
(#6934374)
We had this conversation while building our somewhat popular mobile game. Despite being a huge fan of Android, iOS remains significantly more profitable, especially in games.
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Re:Should You Build for iOS or Android? Discover What 7 Mobi...
by CodeWithCoffee on Thursday December 19, 2013 @08:50AM
(#6934592)
I think that the primary reason that games are more profitable on iOS is because a lot of games are using the free-to-play + in app purchase model and there are a lot more iTunes accounts with credit cards linked that can make purchases compared to Google Play accounts, so Android games tend to rely more heavily on ads.
Re:Should You Build for iOS or Android? Discover What 7 Mobi...
by corresation on Thursday December 19, 2013 @10:20AM
(#6935092)
Your game is only available on iOS, so you aren't speaking from any personally observed metrics.
By the most recent metrics I've seen, the top 200 iOS apps pull in $18 million a day, while the top 200 Google Play store apps pull in $12 million. iOS still leads (courtesy of the lubrication of things like iTunes gift cards -- there will again be a huge bump after Christmas), but is there any rational player who looks at those numbers and thinks "Oh, I want no part of the latter"? And note that this difference has been closing very quickly (iOS is up 20% YoY, Android is up 242% YoY).
Which is exactly why the majority of apps are built cross-platform from the outset. Whether using tooling that enables it easily (e.g. Unity, Titanium, etc), or designing around abstracting from the platform.
Re:Should You Build for iOS or Android? Discover What 7 Mobi...
by zachlatta on Thursday December 19, 2013 @03:07PM
(#6937448)
We made our decisions through thorough conversations with some of the most successful free-to-play (that's probably a major factor) developers on Android and iOS. We're planning on making our backend platform-agnostic and then write frontends for iOS, Android, and others though.