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Re:A Material Point Method For Snow Simulation by tinco on Wednesday December 18, 2013 @12:37PM (#6929022)
0.5 * 10^-3s is 2000hz, so 20 iterations per frame, assuming they render at 100hz, that seems a bit on the high side.. does that mean they don't have a good way of interpolating the physics effects, does that happen a lot in these kinds of simulations?

I work on a real-time multi-player game, and our physics step is actually larger than our framerate, we interpolate the rest, I guess that's quite the opposite of this :)

Re:A Material Point Method For Snow Simulation by bhouston on Wednesday December 18, 2013 @01:02PM (#6929203)
Film is rendered usually at 24fps or if you see the Hobbit it is HFR at 48 fps.
Re:A Material Point Method For Snow Simulation by nitrogen on Wednesday December 18, 2013 @02:03PM (#6929743)
In the case of the simulation, the question is whether running the simulation at 24Hz or 48Hz would result in inaccuracies that require them to run it at 2000Hz.