Re:A Great Old-Timey Game-Programming Hack
by ajuc on Wednesday December 18, 2013 @02:13AM
(#6926286)
I've done similar game, had same problem, then I found out that you could write directly to the text buffer memory in pascal - the address was B800:0001 if I remember correctly? Every even byte was ASCI code, and odd bytes were color numbers. It was fast enough that I could redraw the whole screen each frame no problem (and I could do nice effects like changing the colors of the screen without changing the content).
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