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Re:A Great Old-Timey Game-Programming Hack by mcgwiz on Tuesday December 17, 2013 @11:33AM (#6921996)
Of course it's not exactly the same. But the approach was similar. They each believed that more could be done to bring their creations closer to perfection if they understood the underlying technologies better. Commenter took that to one level, and Carmack took that to the extreme. But both relied on tech abstractions that effectively had a multiple levels of proficiency.

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