Also if the tournament setting won't be there in the actual product then why on earth is it in the video and images? IMHO it's actively driving people away from your game. Present what you're intending to actually deliver.
Oh, and the easy higher tier to draw larger donors in: Your Name In The Credits. Name A Game Mode. Name A Level. Etc, etc.
I haven't really been able to make a build outside the context of the RPG yet.
Originally I had a "name in the credits" tier but decided to remove it, because I didn't know how to handle it for future versions of the game. Everyone is supposed to be able to make their own level/mode, so that's out.
Then why the hell did you bother in the first place?
From your other comments, though, it's obvious that you don't intend to listen to any criticism. So, believe whatever you want. Perhaps you can make another game based upon bob's game (which is based upon bob's game which is based upon "bob's game"). Maybe call this one 'bob's game'? Or how about A Game of Bobs?
I want to develop for OUYA because I like their stance on development and it is a nice home console I can put my game on with real controls. Whether they are a "flop" or not has nothing to do with that, and I think it is too early to make that call regardless.
I don't have the equipment or resources to really edit a better video. I think it's important to just let the product speak for itself. I really believe in the game and that it is the first puzzle game that is genuinely better than Tetris, which is perhaps the most difficult game development feat.
The tournament setting will not be there in the OUYA version, it is the final scene from the "bob's game" RPG. I haven't had the chance to make a build outside of that context yet.
I want to keep the game very inexpensive so that many OUYA owners will buy it and make it more fun for everyone by having a larger tournament pool, and I can't really offer any greater value than the game itself. I don't feel right selling a poster or a t-shirt for more than the game, since the game itself took so much more effort.
I appreciate your critique and I understand where you are coming from and why your suggestions are successful, but I don't have the resources to do what you're suggesting, which is why I'm doing the Kickstarter in the first place- which is really in the original spirit of Kickstarter itself.