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Re:Vim3D – A new 3D vi clone [video] by pyramation on Wednesday December 11, 2013 @12:20PM (#6888937)
Super stoked to see this on here (very surprised).

The main idea is to have scripting language and/or scripting interface hybrid with graphical modeling, animation, and even raytracing. Parameters can even be controlled by other parameters or channels making this super extensible, for example, controlling color or position of objects with the envelope of a music file. Objects are infinitely composable with groups, much like illustrator or photoshop, allowing you to do interesting transformations as well.

It's really useful because it becomes a sort of assembly language for working with files, textures, etc., and saving them as a scene file which aggregates all of this.

There is more information here: http://www.vim3d.com/

Any feedback, thoughts, ideas appreciated. Thanks!

Re:Vim3D – A new 3D vi clone [video] by momerath on Wednesday December 11, 2013 @12:31PM (#6889035)
I've been thinking about building a 3d livecoding environment centered around emacs, so this very cool to see!

PS. To build the current source on linux, you have to fix the comment in the Makefile that starts with '//' and lowercase the 'Primitives' directory.

Re:Vim3D – A new 3D vi clone [video] by agumonkey on Wednesday December 11, 2013 @02:52PM (#6890184)
Could you share your ideas ? I'm thinking about 2d/3d 'modeling' on a keyboard centric user interface too; except for the part where analog input is the only sane way (even though I had some ideas about how to try this keyboard-only too).
Re:Vim3D – A new 3D vi clone [video] by pyramation on Thursday December 12, 2013 @02:24AM (#6893275)
It should be fixed now, https://github.com/pyramation/vim3d/commit/49d8f94fa7fbc4f27...

Thanks, the primitives caps issue was also fixed before this commit.