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Re:No Man’s Sky Is A Huge Procedurally Generated Sci-Fi Expl... by GFischer on Tuesday December 10, 2013 @06:49AM (#6880148)
I had a LOT of fun with a game with procedurally generated settings:

http://en.wikipedia.org/wiki/Starflight

"The group designed what they called a "fractal generator", which took six man-years to develop and allowed them to increase the number of planets in the game from 50 to 800"

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