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Re:No Man’s Sky Is A Huge Procedurally Generated Sci-Fi Expl... by nacs on Sunday December 08, 2013 @02:35AM (#6869237)
Yeah I think it has potential but the abuse of the term procedural for blatant marketing purposes is a bit overboard. Procedural down to the "atom" yet when you watch the trailer, you see the same old trees, rocks, 2-jet engine spaceships and an extremely Earth-like world..

The only thing that looked procedural are the seemingly random colors. Everything else looks like they modeled a bunch of 3D assets.

Maybe they're procedurally generating the terrain like Minecraft but they're definitely building the world from pre-modeled assets.

Re:No Man’s Sky Is A Huge Procedurally Generated Sci-Fi Expl... by ronaldx on Sunday December 08, 2013 @06:04AM (#6869473)
Actual trees are generated procedurally via their cells, and they look like the same old trees. That's how trees work.
Re:No Man’s Sky Is A Huge Procedurally Generated Sci-Fi Expl... by nacs on Sunday December 08, 2013 @02:07PM (#6870851)
And your point is? Are you suggesting that they're 'growing' a tree procedurally from the cellular level?
Re:No Man’s Sky Is A Huge Procedurally Generated Sci-Fi Expl... by ronaldx on Sunday December 08, 2013 @07:08PM (#6872164)
No, my point is that your complaint above doesn't make sense.

Trees are trees: if anything, the fact that you've correctly identified 'the same old trees' shows that the designer has done a good job in this respect.