Re:Why you should use OpenGL and not DirectX
by EpicEng on Friday December 06, 2013 @01:19PM
(#6862580)
Who needs tilt control? WoW is just an example. Any game that has a complex control scheme and requires quick reactions is simply not suitable to mobile devices. I'm not sure you actually play any of the games I am talking about.
Re:Why you should use OpenGL and not DirectX
by nl on Saturday December 07, 2013 @01:51AM
(#6865768)
Mobile (or rather touch screens) actually enable richer control schemes than a keyboard. You may not be happy with anything available as yet, but that doesn't make it impossible.
Anyway, iOS controller support means the touch screen isn't the only input device.
I'd note that it's pretty hard to do tilt-control on a PC...
And there are already plenty of actions games on iOS that work well (and need to be more responsive than WoW).