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Re:Why you should use OpenGL and not DirectX by nl on Friday December 06, 2013 @04:15AM (#6860212)
You don't think you are taking your experience of the current control scheme of WoW and projecting it as a limitation of the platform?

I'd note that it's pretty hard to do tilt-control on a PC...

And there are already plenty of actions games on iOS that work well (and need to be more responsive than WoW).

Re:Why you should use OpenGL and not DirectX by EpicEng on Friday December 06, 2013 @01:19PM (#6862580)
Who needs tilt control? WoW is just an example. Any game that has a complex control scheme and requires quick reactions is simply not suitable to mobile devices. I'm not sure you actually play any of the games I am talking about.
Re:Why you should use OpenGL and not DirectX by nl on Saturday December 07, 2013 @01:51AM (#6865768)
Mobile (or rather touch screens) actually enable richer control schemes than a keyboard. You may not be happy with anything available as yet, but that doesn't make it impossible.

Anyway, iOS controller support means the touch screen isn't the only input device.