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Re:Why you should use OpenGL and not DirectX by kazagistar on Friday December 06, 2013 @02:05AM (#6859849)
WoW is a terrible example due to the latency mitigation factors built into the game: you can only cast spells every so often, and then you have a global cool down between spells. You could totally do it on an ipad or some such if the control scheme was a bit better optimized for it.
Re:Why you should use OpenGL and not DirectX by EpicEng on Friday December 06, 2013 @01:20PM (#6862593)
Those aren't latency mitigation factors, but ok...

So, essentially, your argument is that control schemes should be dumbed down so that they play on mobile? Yeah, that will go over well.