Re:Why you should use OpenGL and not DirectX
by kazagistar on Friday December 06, 2013 @02:05AM
(#6859849)
WoW is a terrible example due to the latency mitigation factors built into the game: you can only cast spells every so often, and then you have a global cool down between spells. You could totally do it on an ipad or some such if the control scheme was a bit better optimized for it.
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