Re:Why you should use OpenGL and not DirectX
by yuhong on Friday December 06, 2013 @12:21AM
(#6859538)
And to continue the story started from the stackexchange post, again the depreciation turned out to be a good decision. Guess what OpenGL ES that is used today on mobile devices and WebGL in browsers basically is?
[ Parent
| on HN ]
There are no comments on this comment yet.