Re:Why you should use OpenGL and not DirectX
by angersock on Thursday December 05, 2013 @11:46AM
(#6855350)
Lockstep simulation isn't required--though it was a popular solution.
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Re:Why you should use OpenGL and not DirectX
by bwaskiew on Thursday December 05, 2013 @12:53PM
(#6855861)
What is the alternative and more popular solution used now?