News for hackers. Stuff that matters.
Re:Why you should use OpenGL and not DirectX by angersock on Thursday December 05, 2013 @11:46AM (#6855350)
Lockstep simulation isn't required--though it was a popular solution.
Re:Why you should use OpenGL and not DirectX by bwaskiew on Thursday December 05, 2013 @12:53PM (#6855861)
What is the alternative and more popular solution used now?
Re:Why you should use OpenGL and not DirectX by Pxtl on Thursday December 05, 2013 @12:56PM (#6855876)
Abandoning online multiplayer completely.
Re:Why you should use OpenGL and not DirectX by angersock on Thursday December 05, 2013 @02:51PM (#6856715)
Ouch, harsh.

Anyways, client-server works fine.