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Re:Why you should use OpenGL and not DirectX by afreak on Thursday December 05, 2013 @11:34AM (#6855249)
Right now, yes. However we do know that this has been changing quite rapidly in the past years so why fall back on the use of this argument?
Re:Why you should use OpenGL and not DirectX by sliverstorm on Thursday December 05, 2013 @04:26PM (#6857380)
How about because it's still valid?

What game developer say to themselves,

It looks like in 10 years, Linux and OSX adoption will _probably_ approach 50% market share. Therefore, the best choice for my new game, which will be released in 3-4 years, is to choose OpenGL

I'm not a game developer, but I would bet they are interested in where the market will be in the medium term, and there is no indication Linux/OS X will suddenly dominate within that timeframe.

Re:Why you should use OpenGL and not DirectX by aaronbrethorst on Thursday December 05, 2013 @01:53PM (#6856311)

    On traditional PCs and Macs, Microsoft
    still owns an overwhelming market share,
    with 91.8 percent of all traffic coming
    from Windows-based machines. Among non-
    Microsoft operating systems, both OS X
    and Linux have stalled since October
    2011, hovering around 6.9 percent and
    1.2 percent, respectively.
http://www.zdnet.com/latest-os-share-data-shows-windows-stil...
Re:Why you should use OpenGL and not DirectX by ekianjo on Thursday December 05, 2013 @08:54PM (#6858880)
Market share if one thing, but we are looking at a segment of gamers which may be split differently. Who says there isn't a larger proportion of Linux gamers in that segment, for example? If Humble Bundle is any indication, it looks like the Mac gamers segment and the Linux gamer segment is actually pretty close in size.