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Re:Animate in Xcode without code by MaxGabriel on Thursday December 05, 2013 @07:13AM (#6853994)
For anyone building the sample project getting _vImage related compiler errors, link Accelerate.framework.

I can't figure out why that's an issue though — URBImageMediaViewController (dependency where the error comes from)'s sample project doesn't link against Accelerate.framework either, but it builds fine.

Re:Animate in Xcode without code by mengto on Thursday December 05, 2013 @07:23AM (#6854025)
Hey Max, are you talking about the Ripple demo or the Canvas one? I'll definitely look into that. :)
Re:Animate in Xcode without code by MaxGabriel on Thursday December 05, 2013 @07:38AM (#6854091)
Hey :)

Canvas one.

Re:Animate in Xcode without code by mengto on Thursday December 05, 2013 @08:35AM (#6854262)
Ok, will look into it!