Hey Max, are you talking about the Ripple demo or the Canvas one? I'll definitely look into that. :)
Re:Animate in Xcode without code
by MaxGabriel on Thursday December 05, 2013 @07:38AM
(#6854091)
Hey :)
Canvas one.
I can't figure out why that's an issue though — URBImageMediaViewController (dependency where the error comes from)'s sample project doesn't link against Accelerate.framework either, but it builds fine.