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Re:Why you should use OpenGL and not DirectX by fulafel on Thursday December 05, 2013 @06:05AM (#6853774)
It's going to be an interesting race between the Web-native engines and the emulated C++ ones. Some of the WebGL based platforms have come pretty far already, eg. Turbulenz.

The Emscripten based competition only have a few tech demos so far and the possible coming of PNaCl outside Chrome doesn't look that probable at this point.

Re:Why you should use OpenGL and not DirectX by ahoge on Thursday December 05, 2013 @09:23AM (#6854466)
If you use pNaCl, you can have an Emscripten fallback.