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Re:Why you should use OpenGL and not DirectX by Narishma on Thursday December 05, 2013 @05:59AM (#6853757)
I'm not sure I agree with your last point. With the exception of Direct3D, pretty much everything from DirectX has been deprecated at one point or another and replaced with external libraries that usually originate from Xbox development.
Re:Why you should use OpenGL and not DirectX by kabdib on Thursday December 05, 2013 @07:45AM (#6854120)
DirectInput, for instance. Over-engineered and badly designed, then virtually abandoned (because who ever gets promoted for fixing bugs? You get promoted for features). Definitely not what anyone really wanted from an input API.