Re:Notch, WebGL, Dart, and ramping up quickly
by randomdata on Wednesday December 04, 2013 @10:35AM
(#6847515)
Could you provide more specific examples and possibly detail how you would do it better? If Notch is making these errors you speak of, other programmers probably are too. You've got the perfect platform here to correct the problem.
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Re:Notch, WebGL, Dart, and ramping up quickly
by Sir_Cmpwn on Wednesday December 04, 2013 @12:59PM
(#6848723)
It's very simple:
-Don't make up things where existing tech would do (ala NBT, entity metadata, etc)
-Don't use a signed number if negative values don't make sense in that context
-Include versioning if something needs to work across versions
-Choose consistent scemantics for data encoding (and anything else you can)
All of this will make it easier for you, too. Focus on reducing internal code reuse, maximizing external code reuse, and simplifying things.