Re:Notch, WebGL, Dart, and ramping up quickly
by raverbashing on Tuesday December 03, 2013 @03:24PM
(#6842917)
"I said he can't code worth a damn"
Go and get developers at various companies. Not necessarily game companies, get someone that is payed a salary for "coding".
Give them some rough specifications (for example, a simple maze, simple lighting) and ask for Dart/WebGL to be used, and a timeframe of one month.
See what happens.
Based on my experience, 5% of developers may present something like it.
So, ok, Notch may produce spaguetti code, bugs, etc, but he's probably in that top 5% of developers. (Which is also debatable because someone may be good at, let's say, web development but couldn't code a game to save their lives)
Go and get developers at various companies. Not necessarily game companies, get someone that is payed a salary for "coding".
Give them some rough specifications (for example, a simple maze, simple lighting) and ask for Dart/WebGL to be used, and a timeframe of one month.
See what happens.
Based on my experience, 5% of developers may present something like it.
So, ok, Notch may produce spaguetti code, bugs, etc, but he's probably in that top 5% of developers. (Which is also debatable because someone may be good at, let's say, web development but couldn't code a game to save their lives)