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Re:100 Prisoners and a Lamp by throwaway0094 on Sunday November 24, 2013 @07:35PM (#6791863)
Give everyone a unique number during the planning phase. Have everyone scratch their number into the wall. Leave the light on.

When all numbers are on the wall, you are done.

Re:100 Prisoners and a Lamp by shootTheHostage on Monday November 25, 2013 @12:35AM (#6792685)
This is a clever and practical idea, in the sense of having Indiana Jones just shoot the guy with his pistol, instead of engaging in an elaborate sword fight, but it violates the spirit of the problem. If we solved all of our problems like this, we would kill the patients instead of curing the diseases.

The premise of the problem is very clear: How do you tally the presence of 100 unique events, some of which may repeat themselves, when you may use one and only one bit to register the state of the system?

Re:100 Prisoners and a Lamp by throwaway0094 on Monday November 25, 2013 @10:03AM (#6794336)
It depends on the disease, doesn't it? At this point (for some diseases) it's much more cost-effective to kill the patient that would have gone towards prolonging a state of suffering. Then send the funds towards Against Malaria or something else. ;-)
Re:100 Prisoners and a Lamp by crazygringo on Sunday November 24, 2013 @08:32PM (#6792033)
Heck, you don't even need to pick numbers in advance. Just pick a number the first time you go in the room, that isn't already on the wall.

Or use names, symbols, it doesn't matter. Just wait until there are 99 different ones on the wall.

Re:100 Prisoners and a Lamp by FalcorTheDog on Sunday November 24, 2013 @09:31PM (#6792201)
"they won’t be able to communicate again until the game is over."

Clearly, this would be a form of communication between the prisoners.

Re:100 Prisoners and a Lamp by comex on Sunday November 24, 2013 @09:47PM (#6792243)
Re:100 Prisoners and a Lamp by Ellipsis753 on Sunday November 24, 2013 @08:23PM (#6792004)
This is an amazing solution. Of course the light is needed or they couldn't see the wall!