Re:Live editing WebGL shaders with Firefox Developer Tools
by pygy_ on Tuesday November 12, 2013 @03:31PM
(#6720775)
I went back to FF earlier this year. The factors were both technical (Firefox has drastically improved from a speed and memory standpoint) and "political" (I'm gradually withdrawing from Google services). I'm still more familiar with the Chrome dev tools, but the default FF ones are coming along nicely.
Initially, I installed a few extensions to make FF as Chrome-like as possible. I disabled them after a while, and I couldn't be happier.
Initially, I installed a few extensions to make FF as Chrome-like as possible. I disabled them after a while, and I couldn't be happier.