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Re:Live editing WebGL shaders with Firefox Developer Tools by angersock on Tuesday November 12, 2013 @02:49PM (#6720439)
For people doing native development, RenderMonkey is an invaluable tool:

http://developer.amd.com/resources/archive/archived-tools/gp...

Really great way of prototyping shaders, though I don't think it supports geometry shaders right now, and it seems to be only Windows.

For debugging, gDebugger is amaaaazing (and has Windows and Linux support):

http://www.gremedy.com/

It lets you inspect textures, buffer objects, and suchlike, and can help you profile graphics calls.

Re:Live editing WebGL shaders with Firefox Developer Tools by bjz_ on Wednesday November 13, 2013 @05:51AM (#6724399)
It's a shame there's not much out there for OSX. :(