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Re:Live editing WebGL shaders with Firefox Developer Tools by josteink on Tuesday November 12, 2013 @02:04PM (#6720063)
I reverted back to Firefox, but that was only because Google was gettting pretty creepy, and their stance on web-standards seems to have gone pretty downhill since they gained a majority market-share.

To me it just makes sense to support the guys who are working for the internet and world-wide web at large, as opposed to the advertising-company just trying to get more input-data into their big-data profile-crunchers.

Re:Live editing WebGL shaders with Firefox Developer Tools by cromwellian on Tuesday November 12, 2013 @06:17PM (#6722119)
This is a completely unfair characterization of the people on the chrome team who deeply believe in the web. It's also a non-sequitur for a thread that should be about discussing Mozilla's announcement and not sullied by this.