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Re:Pyret: A new programming language from the creators of Ra... by skrishnamurthi on Saturday November 09, 2013 @07:24PM (#6704329)
I can't respond directly to e12e's comment ("Please don't use equal for assignment" -- https://news.ycombinator.com/item?id=6704229) so I'll slightly abuse responding by doing so at this level.

We don't EVER use = for assignment. For us, = is binding. If you write

  fun f(x):
    y = x * x
    y = x + 2
    x - y
  end
Pyret will say

  I'm confused: y is defined twice
and point to the two bindings.

The goal here is to make the common case work fine, where you create a bunch of distinct local bindings; but when you try to mutate, you have to do it explicitly:

  fun f(x):
    var y = x * x
    y := x + 2
    x - y
  where:
    f(10) is -2 # the test passes
  end
The first line inside f says "y is _currently_ this, but it's variable, so look out!", and subsequent mutations use := to change y. Unlike JavaScript (say), mutating a variable that hasn't previously been defined is an error, rather than quietly adding the variable to the set of defined names.
Re:Pyret: A new programming language from the creators of Ra... by lysium on Monday November 11, 2013 @06:40AM (#6711101)
Thank you for distinguishing bindings and assignments. Please consider `var y := x * x` for consistency (note the ':=').
Re:Pyret: A new programming language from the creators of Ra... by skrishnamurthi on Tuesday November 12, 2013 @05:19AM (#6716894)
We considered it and decided against it for a few reasons.

- We want := to mean "change". The initial binding is not a change. This is precisely the "bindings and assignments" distinction you're talking about.

- A variable may in fact not be mutated.

- A small point is that we want to localize editing when making a change.

So, the way I read

  var y = x * x
is, "y is currently bound to x * x. However, y is a variable, so this binding is not guaranteed to last. Be careful about assuming you know the value of y." If you then see

  y := x * z
it reads as "y's value changes to that of x * z".

So: "=" means "introduced a name with this value"; "var" means "but this binding may change"; ":=" means "and yup, it really _did_ change".