What matters most is total connection count, which appears to be very high. At 6,000 open connections on a free dyno, that is better than Pusher's $199/mo plan: http://pusher.com/pricing
I think what needs to be done after this is checking how much data can be sent per second. Both in terms of raw bandwidth and messages/sec.
I haven't deployed it to Heroku yet, but if somebody does please let me know how it goes!
These are on the list :)
If so, it seems that neither option is very respectful of mobile users' battery life...
It'd be interesting to see the trade-offs between web sockets and persistent polling.
The reason being mainly the session negotiation and teardown required for making multiple requests, and the fact that the antenna required a higher energy state for creating a new connection compared to keeping an existing connection open.
If you're getting 160 users connecting per second the 6000 concurrent connection limit will be hit in less than a minute, assuming most users stay on the page for longer than a minute.