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Re:How to write a 48-hour game in just 2 years by dbough on Thursday October 24, 2013 @11:01AM (#6605636)
Start small, decide what it is you really want to accomplish, and use a realistic timeline. Things I always forget when starting any (side) project.

I only allow myself an hour or so per day to write code on the side, or to play with a new technology or library. If I don't put boundaries around whatever I'm doing (and have an end-game in mind), I end up wasting a lot of time and don't get anything out of it.

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