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Re:How to write a 48-hour game in just 2 years by joeyspacerocks on Thursday October 24, 2013 @09:49AM (#6605206)
Absolutely agree.

As a developer you need to have frank talk with yourself both before and during development to figure out exactly what the motivation is. Are you writing a game to sell? Or are you writing a game for the fun of writing a game?

In an ideal world the two would be compatible, but ...

For me, well, I'm doing this for fun first, money second. As is obvious from my choice to make an Asteroids clone - highly unlikely that's going mass-market.

So why isn't it free? On the off-chance that some money can be made and I can free myself to do something I enjoy full-time. Just like everyone else I can dream ...

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