Re:Optimizing Gaussian blurs on a mobile GPU
by lcrs on Tuesday October 22, 2013 @05:15PM
(#6595037)
Last I played with FFT convolution it didn't end up being a win for any sane filter size, even compared to brute-force convolution with arbitrary non-separable kernels. Admittedly I was using off-the-shelf tools in Nuke, but I would imagine both their FFT and Convolve nodes are reasonably optimized.
There's an analysis of the 1D case here with some interesting cautions at the end: http://www.engineeringproductivitytools.com/stuff/T0001/PT15...