Re:Optimizing Gaussian blurs on a mobile GPU
by kespindler on Tuesday October 22, 2013 @12:41PM
(#6593097)
You can do Gaussian filter in 2 passes: first along X, then along Y. Then you only grow linearly in size, rather than quadratically. This change should also improve your cache hits.
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Re:Optimizing Gaussian blurs on a mobile GPU
by widdershins on Tuesday October 22, 2013 @12:43PM
(#6593115)
Mentioned in the article.