Re:Optimizing Gaussian blurs on a mobile GPU
by crazygringo on Tuesday October 22, 2013 @11:41AM
(#6592614)
That's already in the article:
> Instead of filtering the image in its native resolution, I used OpenGL's native support for linear interpolation to downsample the source image by 4X in width and height, blurred that downsampled image, then linearly upsampled via OpenGL afterward.
You might need an Arbitrary Hack Constant (oh, sorry, "tuning parameter") to decide when to make that transition.