News for hackers. Stuff that matters.
Re:CodeCombat's live coding level editor by gsaines on Friday October 18, 2013 @05:20PM (#6574081)
Glad to hear it tarr11, if you guys find anything that's busted or could be improved, please let us know, we're always looking for ways to improve!
Re:CodeCombat's live coding level editor by rufugee on Friday October 18, 2013 @05:37PM (#6574172)
I thought the "taste my longsword" snippet on the second level a little risque for my own kids. That said, maybe it was meant completely innocently and my minds in the gutter.

I love the fact that you can continue past certain things by pressing enter. It'd be REALLY nice if you could do most things from the keyboard (pause/resume time, cast the spell, etc)...having to grab the mouse is disruptive when you're trying out code.

Good work all around though. Very fun game and I look forward to its future!

Re:CodeCombat's live coding level editor by gsaines on Friday October 18, 2013 @05:51PM (#6574251)
Huh, we hadn't thought of that, but it's almost incidental to the plot, we could change that dialogue no problem.

I agree about the keyboard/mouse confusion. I find myself switching far too often. We need to figure something out that works better.

Thanks for the kind words, we'll definitely be working to continue improving the game!

Re:CodeCombat's live coding level editor by spinlock on Friday October 18, 2013 @05:41PM (#6574200)
I was just trying the first level and it seemed broken. Kept complaining about a missing semicolon where I don't believe there were any errors.
Re:CodeCombat's live coding level editor by nwinter on Friday October 18, 2013 @05:56PM (#6574277)
Our servers are getting hammered and the multiplayer code sync feature is now getting stuff a bit garbled up. We have a fix, but we have to take the site down for a bit to implement it, unfortunately. So when that kind of thing happens, reloading the page can often fix it. Sorry about this!
Re:CodeCombat's live coding level editor by spinlock on Monday October 28, 2013 @09:01PM (#6631076)
Cool. I'll try again later. It definitely looks fun.