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Re:You don't need millions of dollars by 3327 on Friday October 18, 2013 @10:20AM (#6571482)
The arrow of time with respect to computers splits into two two distinctions: BC ( before Carmack): circa 1993

and AC (after Carmack).

It is a simply game but it changed the course of history in terms of what direction gaming went, thus the heavy hardware designs to support that type of games.

Re:You don't need millions of dollars by angersock on Friday October 18, 2013 @12:57PM (#6572419)
Quake was basically the only reason to get a 486DX--floating point support.

The crazy GPU push--later culminating in CUDA and all that other nonsense--is completely due to the Quake OpenGL and 3dfx support.

High-speed internet at home was mostly useful for playing on QuakeWorld, and later derivatives Half-Life, and the Unreal series (not a derivative, but you get the idea).

So, yeah.

EDIT:

One might also point out that the death of the great workstation companies (SGI, HP, etc.) happened because they were no longer competitive in the CAD space, specifically because consumer-level graphics cards were improving driven by the demands of gaming.