Re:Show HN: My x86 emulator written in JavaScript
by a1369209993 on Friday October 18, 2013 @05:07AM
(#6570430)
OnLive runs on OSX. gdb (i think) also runs on OSX. It should be possible to isolate the callback used to handle keyboard input and call it with c=10. This would take anywhere from hours to weeks of debugging though.
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Re:Show HN: My x86 emulator written in JavaScript
by shurcooL on Friday October 18, 2013 @07:18PM
(#6574587)
No, that won't work. Nothing you do client-side will help.
OnLive Client <-all input is transmitted-> OnLive Servers <-filter out Enter-> Deus Ex instance in a VM.
The enter key is filtered out on their servers. Unless you hack into their servers and change that, there is nothing you can do on the client-side. That's what makes you completely helpless.
Re:Show HN: My x86 emulator written in JavaScript
by a1369209993 on Saturday October 19, 2013 @06:23PM
(#6578156)
Ah, my apologies, I thought the game was running locally. (This sort of assholeness on the part of servers is basically why 'cloud computing' is such a bad idea.)
Re:Show HN: My x86 emulator written in JavaScript
by shurcooL on Monday October 21, 2013 @01:59AM
(#6583628)
I disagree that cloud computing is a bad idea because of this. It has advantages and disadvantages. Not being able to hack around to make changes you wish is a disadvantage, but having access to something you would not have otherwise is a much bigger advantage.