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Re:Facebook is using D in production starting today by p0nce on Saturday October 12, 2013 @06:57AM (#6538292)
Ok I think I was unfair to Rust in my top message. "Creating problems of their own" was not accurate, but I am under the impression I would miss some D things if using Rust.

> Note that 80% of the compilation time in rustc is actually in LLVM passes (the same used by clang), which are mostly optimizations.

OK I had a flawed perception probably because of this.

> That said, I think there is a strong argument to be made that for many classes of programs it is worth some pain to eliminate memory safety problems

I agree 100%, especially on teams memory safety become incredibly important, also I have to thank you for fixing C integer promotion which I've seen create many bugs.

> It'd be helpful to know exactly what limitations you were hitting.

Trying to implement a "small vector" structure is my "hello world" program to get to know a language, and Rust implementations of it uses macros. https://github.com/bjz/cgmath-rs/blob/master/src/cgmath/vect... https://github.com/sebcrozet/nalgebra/blob/master/src/struct...

Maybe not crazy difficult once fluent in Rust, but a bit scary for the beginner.

Finally, I like ad-hoc templates so it's a bit hard for me to get out of this mindset, which might not be the best like you said.

Re:Facebook is using D in production starting today by pcwalton on Saturday October 12, 2013 @11:29AM (#6539032)
Ah, OK. From a glance I think some combination of higher-kinded type parameters, functional dependencies/associated types, and associated constants could fix the issues you were hitting that forced you to use macros. But I'll talk to bjz. Thanks for the pointers!