Re:The Sierpinski triangle page to end most Sierpinski trian...
by pleion on Tuesday October 08, 2013 @08:23PM
(#6518760)
I designed a system of cellular automata based around this idea of colliding lines. You can play with it at http://sciencevsmagic.net/logicgrid
The XOR Sierpinksi's triangle is at http://sciencevsmagic.net/logicgrid/#282800 but there are other ways make it too. For example XNOR makes an inverse http://sciencevsmagic.net/logicgrid/#828200
If you keep hitting random you'll find plenty of surprising analogues to Sierpinksi's.
Re:The Sierpinski triangle page to end most Sierpinski trian...
by judk on Tuesday October 08, 2013 @10:35PM
(#6519129)
XOR is addition mod 2, which is the same reason you get Pascal's triangle mod 2 is sierpinski gasket.
Re:The Sierpinski triangle page to end most Sierpinski trian...
by FreeFull on Wednesday October 09, 2013 @10:38AM
(#6521481)
Note that where binary operations on screen coordinates tend to produce Sierpiński's triangle, ternary operations will produce Sierpiński's carpet (I don't know what happens as you increase bases beyond that, the number of possible operations does explode).
[1] http://www.stilldreamer.com/mathematics/sierpinskis_triangle...