play{a=LFPulse;b=(1..4);Mix(a.ar(a.ar(a.ar(a.ar(b/32)+1/8)+1b)+(Mix(a.ar(b/64))+a.ar(4/b)(a.ar(a.ar(b/8))2+b))100))/8!2}//#SuperCollider
audio:
http://fredrikolofsson.com/f0blog/files/audio/tweet0020.mp3
"this tweet is also totally deterministic and without any randomness. here a lot of nested square wave oscillators creates the complexity. basically there are 4 channels/voices mixed down to one and then duplicated in left and right channel. there are three levels deep nesting of frequency modulation with another set of square waves mixed and added."
One of the sc people released an iPhone app that let's you write bitshift based melodies.
The early stuff that supercolliders creator James McCartney did really set the style for short, mathematically elegant music. It's really a great language for it. You can do operations on arrays, and do interesting multichannel expansion.
here are some great ones:
http://fredrikolofsson.com/f0blog/?q=node/478
play{a=SinOscFB;sum({|i|a.ar(a.ar(a.ar(a.ar(i+1,1/9,999),1/9,a.ar(1/9,1,1/9)),a.ar(0.1,3),i+2999),a.ar(1/9,1/9),1/9)}!9)!2}//#SuperCollider
r{loop{x={GVerb.ar(MoogFF.ar(ClipNoise.ar0.4,LFPar.kr({0.3.rand}!2,0,600,990)),9,9,1)}.play(s,0,19);3.wait;x.release}}.play//#SuperCollider
audio examples on the page above