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Re:Steam Controller by dragonwriter on Friday September 27, 2013 @08:03PM (#6460305)
There's no reason you can't use a mouse a velocity input and a stick as a position input; either one is returning a value in a two-dimensional space -- treating that value as "position" or "velocity" is a matter of what the receiving software does with the input, not the input itself.

Joystick calibration utilities, for instance, tend to take stick position as a position input, and ISTR a number of PC sims that preferred joystick input but could use a mouse like a non-auto-centering joystick.

Re:Steam Controller by hrkristian on Saturday September 28, 2013 @09:10AM (#6461716)
That is hardly relevant, using a stick as position input would give you, what, five units of movement on either axis?
Re:Steam Controller by dragonwriter on Saturday September 28, 2013 @11:27AM (#6462009)
> That is hardly relevant, using a stick as position input would give you, what, five units of movement on either axis?

From what I can find online, the PS3 controller is 10-bit per axis (1024 positions on either axis), the Xbox 360 is either 8-bit (256 positions) or 16-bit (64k positions.)

A 25-way joystick of the type you describe wouldn't be usable for most console games, whether as a position or velocity input.