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Re:AMD Introduces "Mantle" API Initiative by binarycrusader on Wednesday September 25, 2013 @08:17PM (#6448168)
Follow some of the top-end OpenGL developers on Twitter sometime; you'll change your tune quickly.

There's a significant amount of overhead in the existing OpenGL API, which currently can only be mitigated somewhat through vendor-specific extensions. But extensions alone aren't sufficient to address some of the serious issues that the OpenGL API has today.

OpenGL forces you to maintain a tremendous amount of state information that significantly increases overhead.

John Carmack and many others have explicitly mentioned this in past discussions.

While I'm horrified at the idea of revisiting the days of 3DFX glide and installing my own client ICD into a game driectory, if Mantle drives the OpenGL ARB to start seriously addressing those issues and increases competition, then I'm all for it.

Re:AMD Introduces "Mantle" API Initiative by zanny on Wednesday September 25, 2013 @09:11PM (#6448315)
This. I'm hoping Mantle is to OGL what Mir was to Wayland - not a supplicant, but a kick in the rear to get their act in gear.
Re:AMD Introduces "Mantle" API Initiative by simoncion on Thursday September 26, 2013 @03:11AM (#6449328)
It was my understanding that those involved with or in the know about both Wayland and Mir felt that Mir is a project in a very early state of development [0][1] that was started for the wrong reasons [2]. Could you point me to a knowledgeable person who doesn't work for Canonical who mentions that some significant good idea(s) from Mir worked their way into Wayland? :)

[0] http://mjg59.dreamwidth.org/26254.html [1] http://mjg59.dreamwidth.org/27327.html [2] http://blog.martin-graesslin.com/blog/2013/05/mir-in-kubuntu...

Re:AMD Introduces "Mantle" API Initiative by qznc on Thursday September 26, 2013 @01:11AM (#6449076)
Who are those "top-end OpenGL developers on Twitter"? Maybe some blogs you can recommend?
Re:AMD Introduces "Mantle" API Initiative by binarycrusader on Thursday September 26, 2013 @06:46PM (#6454097)
Here are some of the graphics people I follow on Twitter and whom I personally consider experts in the field:

Fabian Giesen: https://twtter.com/rygorous http://fgiesen.wordpress.com/ -- RAD Game Tools

Sean Barrett: https://twitter.com/nothings -- ex-Looking Glass, now RAD Game Tools

Brian Hook: https://twitter.com/GrumpyHook -- ex-id Software, now RAD Game Tools

Romain Guy: https://twitter.com/romainguy -- Google (Android)

John Carmack: https://twitter.com/ID_AA_Carmack -- id Software Founder / Occulus VR CTO

Johan Andersson: https://twitter.com/repi -- Technical Director on Frostbite Engine at DICE (Battlefield Games)

Dave Moore: https://twitter.com/dmmfix -- RAD Game Tools

Tom Forsyth: https://twitter.com/tom_forsyth -- ex-Valve (?), ex-Intel, now at Occulus

Graham Sellers: https://twitter.com/grahamsellers -- AMD

Matthäus G. Chajdas: https://twitter.com/NIV_Anteru

Christophe Riccio: https://twitter.com/g_truc -- ex-Imagination Technologies, ex-AMD ?, now indie?

Robert Menzel: https://twitter.com/renderpipeline

Morgan McGuire: https://twitter.com/CasualEffects

Re:AMD Introduces "Mantle" API Initiative by thelinked on Thursday September 26, 2013 @06:10AM (#6449807)