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Re:Artillery is building a hardcore RTS with HTML5 and WebGL by biomecha on Friday September 20, 2013 @04:14AM (#6416538)
I think there are two different points which kind of render the comparison difficult to make:

- html5 games are defacto multiplatforms, since tbey must support all the popular browsers, and underlying systems (mobiles, tablets, PCs...). Compare this with the Wintel supremacy of early RTS days,

- This is technology preview material, available to a potentially very large audience. I don't think RTS did get such exposure during their development, especially during the eary days, when people wanted to disclose as little as possible to the listening competition in the gaming news channels (nainly magazines).

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