Re:Artillery is building a hardcore RTS with HTML5 and WebGL
by dualogy on Friday September 20, 2013 @02:52AM
(#6416315)
> The technology is only going to get better
Used to think that when I was high on WebGL in summer 2011. Sure some progress was made since then but really not as much as I expected. I really thought "by 2013 this will run on ALL browsers and on MOST mobile devices out-of-box, no config flags needed". We're still not there yet by a long shot.
So you're saying it'll be another 3-5 years? That's cool by me, I'll check back in 3-5 years then. This stuff is easy enough to pick up for anyone who has a grasp on basic modern OpenGL workings anyway..
Used to think that when I was high on WebGL in summer 2011. Sure some progress was made since then but really not as much as I expected. I really thought "by 2013 this will run on ALL browsers and on MOST mobile devices out-of-box, no config flags needed". We're still not there yet by a long shot.
So you're saying it'll be another 3-5 years? That's cool by me, I'll check back in 3-5 years then. This stuff is easy enough to pick up for anyone who has a grasp on basic modern OpenGL workings anyway..