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Re:Nphysics – 2 and 3-dimensional rigid body physics engine ... by glennsl on Monday September 02, 2013 @07:01AM (#6314539)
You might get some of the good stuff, but you won't get its killer feature, robustness, without sacrificing backwards compatibility. And that's not going to happen.

Eventually we have to move on to more robust programming languages where null pointers and pointers to freed memory are not allowed.

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