Re:What Programming a Game in 48 Hours Taught Me About Progr...
by leokun on Thursday August 29, 2013 @01:08AM
(#6294375)
I have never heard of a place where "mediocre devs" get siloed off as a normal way of operating a business. If you have under-performing engineers you should change your hiring and think about mentoring or exits for those you have already.
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Re:What Programming a Game in 48 Hours Taught Me About Progr...
by fournm on Thursday August 29, 2013 @05:22AM
(#6294978)
It's more common in enterprise-y settings, since you don't have to pay them as much. Hire a few senior people to do the heavy lifting and stick all the maintenance programming stuff on the others.